Easily react to collisions


Documentation

CuRSe Documentation 

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 Version 1.0.3 - Patch Notes

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Feb202013

CuRSe: Collision Reaction System

Summary

           CuRSe is a tool that makes it easy to trigger effects when physics objects collide. For example, use CuRSe if you want an easy, no scripting required, way to trigger a sound and a particle system when an ice block hits a stone wall. Or wood hitting dirt. Or any other combinations of physics materials colliding! CuRSe makes all of that easy to do, all with an intuitive built-in editor! 

 

Features  

  • Easily trigger effects when physics objects collide 
  • Built-in custom editor for easy configuration 
  • No scripting required 
  • Fast to integrate into your game; only 2 components required 
  • Included support for Particle and Sound effects 
  • Extendable C# classes for creating custom collision effects 
  • Full Documentation 
  • Included example level 
  • Automatically restores links to moved or renamed assets 

 

Screenshots

 


Web Player Demo 

 

References (4)

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    Altered Reality Entertainment LLC - CuRSe: Collision Reaction System - CuRSe: Collision Reaction System
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    Altered Reality Entertainment LLC - CuRSe: Collision Reaction System - CuRSe: Collision Reaction System

Reader Comments (1)

Can we use prefabs for the collisions ?

So we can define collisions between instantiated prefab objects ?

Thanks

February 11, 2014 | Unregistered CommenterNasos

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